Archipelago Knights

Archipelago Knights

A casual 3D strategy of knights — armies, castles and banners over the isles

Coming soon This game is being prepared for release

Blue and red knights clash on an isle while a dragon flies over the battlefield

Every level is an isle. Castles, houses, stables, forges and archery ranges stand on it, and over each building the banner decides everything — whoever owns it produces the army. Orders take a single gesture: swipe from a building to its target, and half the garrison runs down the paths to merge into the target’s garrison or meet an enemy squad head-on.

This is a strategy without micromanagement: no selecting squads, no shepherding individual soldiers. What matters is the distribution of forces — which buildings to hold, where to strike, when to intercept an enemy squad and when to pull back and quietly take the neutral houses.

Who will enjoy it

Anyone who loves strategy games but not their routine: a match fits into a queue and finishes at a bus stop. And anyone who likes honest rules — combat is decided by lives, not by dice.

What sets it apart

A swipe instead of orders and menus. Sides that fight each other, not a queue of opponents waiting their turn. A fog of war where «?» hides the numbers — and scouting as a separate bonus. Chapters with seasons of their own: summer, autumn, winter and volcanoes. And dragons — first a wild menace, then a flock of your own.

What it does

One gesture, one order

Swipe from your building to a target to send half its garrison: the squad runs along the paths in a ring formation while an arrow follows your finger. If the target sits at the screen edge, the camera rides along.

Capture, not destruction

Houses produce soldiers, and a captured building raises its new owner's banner and works for them. The winner is not the one who destroys everything, but the one who takes the whole map.

An honest one-on-one rule

When two hostile fighters meet, both lose the weaker one's lives — combat has no dice. Infantry, archers, armoured knights and riders shift the balance on the paths.

Special buildings change your army

The stable fields riders, the forge armoured knights, the archery range archers who shoot from enemy rooftops. Holding them — or taking them back — is up to you.

Everyone fights everyone

First the red side opposes you, the green join from level five, the yellow from level ten. A side is eliminated only when it loses its last building and its last soldier — a taken castle is not the end.

Fog of war

Enemy strength is hidden: a «?» instead of numbers. The plaque of each side shows the real state only while your troops can see it — or when the Scout bonus fires.

Chapters of the archipelago

The campaign is grouped into chapters of ten isles — summer, autumn, winter and volcanic archipelagos. Each chapter ends with a fortress isle, a stronger garrison and defenders' bonuses.

Battle bonuses

Scout, March Boost, Catapult and Dragon unlock as the campaign advances and upgrade in the Forge with coins and experience. The catapult drives the roads on its own and besieges the building you pick.

Stars, chests and tournaments

Up to three stars per isle — victory, a fast victory, a victory without losses. Chapter stars open chests with coins, experience and Forge vouchers. On top of that, a quick one-on-one tournament and a grand five-stage one.

Dragons

From level ten, wild dragons nest on the isles and burn everything in sight. And in the minigames you can raise a flock of your own — Dragons vs Humans and Dragons vs Dragons.

Russian and English

Interface and soldier voice-overs in both languages, chosen independently. Light and dark themes, Auto / Low / Medium / High graphics, 30 or 60 frames per second.

Frequently asked questions

When will the game reach the stores?

The game is in development. Once the build passes the store reviews, install buttons will appear on this page.

Does it need the internet?

Campaign, tournaments and minigames work offline. The internet is only needed by rewarded ads, which optionally double the battle reward and top up coins.

Is the game free?

Yes, with no paid purchases. The economy runs on voluntary rewarded ads — watch a clip, get coins or a doubled reward.

Does progress carry between devices?

No. Profile, coins, stars and Forge upgrades stay on the device. Deleting the game loses them — there is no account or cloud save.

What devices does it run on?

Android phones and tablets, in portrait and landscape. Graphics quality is picked automatically per device; frame rate is 30 or 60 at your choice.

Is there a tutorial?

Yes. The first isle is the tutorial: highlights show where to swipe, and a helping hand repeats the gesture. Rules are explained as the battle plays, the game never pauses for hints; the tutorial can be replayed from the settings.

What are isle stars for?

Three stars — for victory, for victory under the par time and for victory without losing your buildings. Missing stars can be earned by replaying a cleared isle, and a chapter's star total opens three chests with coins, experience and a Forge voucher.

Or simply email us: support@newdawnapps.ru